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More detail for online maps
Google Maps get POI icons and labels 0

The Google Maps team has announced it has added new icons and labels to its online maps that offer more detail for users.

Designed as a help either to orientate users in a particular location, for getting the feel for a neighbourhood, or just browsing around for fun, the new icons and labels highlight “prominent businesses and places of interest”.

“We’ve found it super useful for checking out what’s nearby a hotel we’ll be staying at”, says the jet-setting team in a blog post.

The icons are clickable to give users a summary of what the place is about and explore more by choosing more info such as business info, reviews, photos, Wikipedia articles, and “a lot of other local information”.

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Software Google Car And GPS Google Maps

Google Maps get POI icons and labels originally appeared on Pocket-lint on Wed, 05 Aug 2009 17:35:44 +0100

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App Store Anniversary

The iTunes App Store has reached its first birthday. This event deserves a moment of reflection on what Apple has achieved in its first twelve months of operating the App Store.

Tens of Thousands of Apps, Billions of Downloads

Apple celebrated the download of 1 billion applications from the iTunes App Store just this April. Anytime you have a one followed by nine zeroes, it certainly looks impressive, but the remarkable speed with which Apple reached this milestone makes the achievement even more remarkable. It took just over nine months for the App Store to hit one billion downloads. There were also over 35,000 apps available at this time. Not quite three months later, and there are 58,000 apps available in the App Store and downloads are over 1.5 billion.

Love Me Some Apps

iPhone apps are a certified hit. According to a recent report from Compete, the App Store generates surprising engagement with customers. 27 percent of smartphone users have never installed any apps on their phones, compared to only 2 percent of iPhone users that have managed to avoid the App Store. Of those that have paid for apps, 86 percent have never paid more than $9.99, but 83 percent of iPhone users have downloaded at least six apps.

iphone_money_spent_graph-20090423-093610

79 percent of iPhone users have downloaded games for their device. Other popular app categories are Entertainment (78 percent), Weather (57 percent), and Music (55 percent). If we count all 21 million iPhones and 16 million iPod touch units worldwide at the time this report was released, these percentages mean that four out of five, or about 16.6 million iPhone users, have at least tried playing a game on their iPhone. If we assume a similar percentage for iPod touch users, then there are about 12.6 million more people downloading content for their device, or about 29.2 million users total that have downloaded at least one game from the App Store.

What should be even more exciting for iPhone developers is that the total installed base of iPhone and iPod touch units is set to nearly double within a year. At seven million units a quarter, the market for the App Store will increase to 58 million devices by the end of 2009, or 65 million devices in by April 2010, maybe 72-75 million by the 3 year anniversary of the iPhone and the 2 year anniversary of the App Store.

The iPhone Marketplace is Huge

To get a sense of the scale and importance of the iPhone App Store, I went to Electronic Arts, a publisher with two titles on the all-time most popular paid apps leaderboard (Tetris and Monopoly: Here and Now). While they were reluctant to share specific numbers across platforms, they did have the following comment.

EA doesn’t share specific sales results, but the success of Spore Origins and SimCity being a #1 Top Paid App worldwide within a day of its launch speaks to the excitement around EA games on the iPhone and iPod touch. In looking at Apple’s game sales on the App Store in general, there are a few cases, where Apple’s monthly sales have surpassed certain carrier sales for the same period. It is clear that the consumer is reacting favourably to the shopping, download and game-play experience that Apple and the publishing partners have brought to market. With over 60% of Top Paid Apps being games, EA is in an exciting category and we intend to apply our passion for gaming and our leading IP to this platform.

I think it is fascinating that the App Store has exceeded some carrier sales for EA. Of course, EA has games on other platforms too.

EA continues to evaluate all current and emerging platforms and will launch on platforms that deliver great purchase and gaming experiences. EA has launched 3 games for the G1 on the Android platform, over 50 games in support of Blackberry and over 30 games in support of Windows Mobile.

I was a little surprised to learn there were so many titles on the Blackberry. I have been a Blackberry user for several years, but I don’t recall ever seeing an ad for software on the Blackberry. The game market appears to be a leading indicator of the platform’s success. There are just 12 EA titles on the iPhone right now, but some big names are set to launch this year. If anyone had doubts about the viability of the App market, and more specifically the game market, those doubts should be gone.

Comparisons

There are not any clear apples to apples comparisons (pun intended) of mobile phone application marketplaces for the App Store yet, although that will change this year as Microsoft, RIM, Google and Palm all have launched or will launch marketplaces in 2009, but we can look at the existing online stores for the video game market to get a small sense of the scale of the iPhone market.

Xbox

If we compare the iPhone download numbers to Xbox Live, a successful online gaming marketplace for Xbox 360 owners, we begin to see how quickly the App Store has grown. Microsoft has sold about 28 million Xbox 360 systems (compare to 35 million Nintendo Wii systems, and 20 million Sony PS3 systems). Of those 28 million, there are about 17 million active Xbox Live accounts (about 56 percent of which are paid Xbox Live Gold memberships). A dedicated gaming system, with the best online marketplace in the gaming console business, that has been in use for four years, has only 58 percent of the active accounts of the App Store. [source: Gamasutra & Gamasutra]

Nintendo DS

The iPhone platform is a formidable competitor to portable game devices too. Nintendo announced just earlier this year that the Nintendo DS has now sold 100 million units. It took 3.5 years to reach this milestone. They are now selling about eight million units per quarter, or slightly more than the combined seven million iPhone and iPod touch units sold this last quarter. If Apple continues on its seven million units/quarter pace, it will reach 100 million units about nine quarters from now, or almost exactly four years after the launch of the first iPhone. In comparison, the Sony PSP reached 50 million units after its first four years on the market. [Source: Kotaku]

Razor

The Motorola Razor, the hottest-selling mobile phone of the previous generation, took 1.5 years to reach 50 million units and had reached 110 million units after four years. The iPhone (by itself, without the iPod touch) will take about five more years (or 7.5 total) to reach 100 million at the current pace. Of course, the Motorola Razor benefitted from being available on multiple carriers and having a subsidized price in the range of $50-100. If Apple can successfully move to multiple carriers in the U.S. and then worldwide, and lower the cost, then iPhone growth should accelerate. [Source: Wikipedia]

iPod

If we look a little closer to home, the iPod (across the entire product line) took 5.5 years to sell 100 million units and three years to reach one billion songs downloaded.

Why Comparisons are Never Fair

These comparisons are always unfair because of the amount of free content for the iPhone when you try to size that up against the predominantly paid content of the iTunes Music Store, Xbox Live, and Nintendo DS titles. Still, the exercise gives a small indication of the sheer scale that the iPhone market has achieved in just 12 months.

So What Have We Got Here?

The iPhone and the App Store have created an enormous market. By the next anniversary, we should see 180,000+ apps available in the App Store, 72+ million iPhone OS devices, and 3.5+ billion downloads. The installed base of iPhone OS devices will quickly leap far beyond the installed base of Mac OS computers, meaning that there will be more Objective-C and Cocoa code running on non-Mac devices than Macs — a strange thought for sure. This next year will be interesting to see if the App Store continues its breakneck growth. I, for one, expect that the next 12 months will only see this trend accelerate.

What do you expect to see in the next 12 months from the App Store? More growth? Will the curve start to level out?



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Going down the Wikipedia route with contributors
Wolfram Alpha Seeks Volunteer Curators 0

Computational knowledge engine Wolfram Alpha is taking a leaf out of Wikipedia’s virtual book with the search for “volunteer curators”.

“If you’re as excited about Wolfram Alpha as we are, and want to help out, consider becoming a volunteer curator”, the site says in a blog post.

“Our volunteer curators are passionate, enthusiastic people who are committed to gathering and checking data”.

Currently Wolfram Alpha has volunteer curators across the globe supplying geographical data, but is opening the scheme up to volunteers “with different interests or areas of expertise as well”.

Wolfram Alpha says: “If you’ve got knowledge or insight into a specific area, we want to hear from you”.

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Software Wolfram Alpha Search engines

Wolfram Alpha seeks "volunteer curators" originally appeared on Pocket-lint on Tue, 07 Jul 2009 17:07:07 +0100

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Founder Jimmy Wales authorises cover-up
Wikipedia censors reporter kidnapping 0

Seven months ago, New York Times and Pulitzer Prize-winning reporter David Rohde was kidnapped by the Taliban, along with his interpreter and his driver.

The paper was worried – it knew that the first thing his captors would do was Google him to work out if he was “of value” as a bargaining chip, placing his life in considerably more danger.

The paper’s executive editor immediately phoned other broadcasters and publications, explained the situation, and asked them not to report on his kidnapping. Keeping the information off the online encyclopedia Wikipedia, however, was more difficult.

Three days after the kidnapping took place, an unnamed editor changed the reporter’s page to include the fact of his kidnapping. An NYT staffer changed it back, and it was promptly added again, citing an Afghan news agency’s report.

The Times then phoned up Jimmy Wales, controversial founder of Wikipedia, and explained the situation. Wales authorized an editing block on the page for three days, conducted by another administrator. When that expired, it was blocked again, for two weeks – the start of a long cat and mouse game.

“We were really helped by the fact that it hadn’t appeared in a place we would regard as a reliable source. I would have had a really hard time with it if it had”, said Wales.

Although no-one would doubt Wales’ motives in removing the ability for users to edit the page on David Rohde, many have commented that doing so runs completely against Wikipedia’s perpetual search for truth and accuracy. The fact that anyone can edit the site is arguably its key strength.

Wales said, on the subject: “We had no idea who it was. There was no way to reach out quietly and say – Dude, stop and think about this”. That may reflect a problem with Wikipedia’s ideals of global, uncensored participation.

On 27 June, Rohde and his translator Tahir Ludin, were able to escape their captors and make it back to safety. The New York Times made a public announcement, and the user reposted the information, saying: “Is that enough proof you fucking retards? I was right. You were WRONG. :P ”.

Clearly, saving someone’s life is motive enough to bend the rules of the site, but where is the line drawn on the internet? Who judges what news is dangerous enough to keep it under waps? This incident raises a lot of questions about the nature of information on the web.

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Software Online Wikipedia Websites

Wikipedia censors reporter kidnapping originally appeared on Pocket-lint on Mon, 29 Jun 2009 10:53:49 +0100

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Currently just in beta
Pirate Bay launches Video Bay 0

Two years ago, when the copyright issues surrounding YouTube first started to surface, the Pirate Bay announced that it was working on a video sharing site to rival Google’s, where content wouldn’t be taken down.

Well, over the weekend, The Video Bay finally winked into existence, albeit in beta form. “This site will be an experimental playground and as such subjected to both live and drunk (en)coding, so please don’t bug us too much if the site ain’t working properly”, says the homepage.

There’s still plenty of work to do, says Pirate Bay founder TiAMO, saying that the design is still in progress, and the encoder needs a lot of work. There are currently just two preview clips available at the main page.

However, if the team are able to pull it off then the site could become an uncensored playground for users to upload copyrighted content. That’s all the more reason for the big players to step up the functionality and catalogue of their online offerings.

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Software Websites Pirate Bay Video on demand YouTube

Pirate Bay launches Video Bay originally appeared on Pocket-lint on Mon, 29 Jun 2009 10:11:12 +0100

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